Hi Dave.
I will get the details (flight plans) to you as soon as I can, but work beckons during the week!
When you say you are given a FL of 270, when and how?
The FL270 is on the printed flight plan, printed from PF2000.
So PFE is correct and it the PF2000 FP which is incorrect?
Correct!
What airport scenery are you using? Did you rebuild the PFE database after installing it? PFE can only work with the data available and IF there is some bad taxiway point data somewhere then that is the only reason I can see how this would/could happen. Have you tried with the default scenery?
I am using FSGlobal 2010, and I have run MakeRwys and done a database rebuild. No, I have not tried the default scenery! I guess that just involves deselecting the FSGlobal scenery in the FSX scenery manager, and then running MakeRwys again and another database rebuild?
. This problem only seems to occur at EGKK. Heathrow and Manchester are fine, and PFE even recognises the "new" runways at Manchester (06L/R and 24L/R!). The FSX default scenery is wrong for Manchester
Quote:
PFE AI chatter does not always correspond with the "actual" AI traffic, unless it is within a few NM?
An example please.... remembering the previous point, what you hear could be late.
FsCommander shows all the AI traffic, with the Airline, tail numbers, height, speed, etc, within a range of about 60NM ( I have never actually noticed the range that AI aircraft show up in FsCommander, so that is just a rough guess!). I hear the FSX ATC calling out the correct aircraft in the area, but PFE seems to be rather random, giving AI chatter from aircraft that are not showing in FSCommander, but occassionally it does, and it does give proximity warnings nearly correctly, and in time! I say "nearly" correctly, because, although FSCommander shows the AI altitude, PFE sometimes says "height unknown"? Random AI chatter is deselected in PFE! I beg to differ with you that AI chatter is not meant to be used for plane spotting. It is a major part of the immersive element, to see and here the aircraft around you? FsCommander gets it right, and FSX ATC gets it right, calling out the aircraft in the surrounding area of where I am! I will ask the question! Why does PFE not do that? Why is PFE random, and only warns when an AI aircraft is "proximity warning" range?
I do not know as much as you do, so I cannot comment on the AI interaction on the ground issue. I do get a little fed up of having to go across the grass because an AI aircraft is "stopped" on the taxiway I am going down
. RealAtc have declared that they have a major update which will include full AI interaction on the ground! Sales Blurb?
I will get back to you with the flight plan details as soon as I can.
I think you have already correctly surmised that ProFlight is incorrect, and that PFE does follow the original flight plan!
This is fairly isolated though! Most times, both the printed "compiled" adventure file and the original flight plan are the same. It is just EGKK to LESG that seems to throw up the problem? It is one of my "regular" routes though, so it would be nice to get to the bottom of it!
Dave, these are minor niggles. I love PFE. I have tried a lot of other "alternate" atc programs, and PFE is by far the best, in my humble opinion!
If you could somehow integrate PFE and ProFlight into one single program, that would be nice! It would be nice to just select a flight plan and fly it, without the rigmarole of going through a compile and loading an adventure file!
Best Rgds.
Terry