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Wishlist: Throw in an occasional "Into position and hold"

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TheDuke
Post subject: Re: Wishlist: Throw in an occasional "Into position and hold"
Posted: Mon Dec 19, 2016 3:01 pm
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Joined: Fri Mar 04, 2016 3:14 pm
Location: near EHAM
 
vololiberista wrote:
Admitedly I use FS9.
And that might be the reason why. I know from the past that some simmers stayed on FS9 because it considered 'the world' to be flat. In FSX however, 'te world' is a globe. And P3D takes it one step further to 3D. I have seen FS9 PC's suffocate after a switch to FSX and the same thing happened when moving over to P3D. With my proc sometimes running at 100% I know where the problem is. ;)

Dirk

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PC: Intel Core i7-7700K @ 4.8 GHz; MSI Z270 Gaming Pro; 16 GB; Hydro H60 cooler; MSI GeForce GTX 1070 8GB; 2*SSD; 2*HDD; 32" monitor; P3D v4.1; ORBX Global, -Vector, -Europe, -Can/N-US, Chaseplane. Notebook: AS4-ASCA, AivlaSoft EFB v.1, PF3 ATC.


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vololiberista
Post subject: Re: Wishlist: Throw in an occasional "Into position and hold"
Posted: Tue Dec 20, 2016 11:51 am
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Posts: 980
Joined: Wed May 27, 2009 8:41 pm
Location: LIMZ
 
TheDuke wrote:
vololiberista wrote:
Admitedly I use FS9.
And that might be the reason why. I know from the past that some simmers stayed on FS9 because it considered 'the world' to be flat. In FSX however, 'te world' is a globe. And P3D takes it one step further to 3D. I have seen FS9 PC's suffocate after a switch to FSX and the same thing happened when moving over to P3D. With my proc sometimes running at 100% I know where the problem is. ;)

Dirk
My PC is well capable of running FSX. But the rub is the number of AI setting. For any sense of realism it needs to be high. Even so PF3 won't tell you to line up and wait if you are the only a/c about to take-off and there is no other traffic in the vicinity. Strangely realistic actually.

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