Decided to start over, this time taking notes and installing layer by layer, something I didn't religiously do the first time around. I've had very good luck with ActiveSky so that is not my prime suspect. All of this worked on FSX:SE except for the OOM issue. I've waited years for 64-bit and now that it's here, time to upgrade. Fully expect bugs, just trying to minimize. This is my ultimate SIM system as anything further would require the contents of Fort Knox (the US gold repository) and I don't have the keys to the Fort.
One strange thing in my book is running multiple releases of SimConnect simultaneously. It worked in FSX so it should work here and am using the SimConnect that comes with P3Dv4. If I have a prime suspect(s) it would be FSUIPC5 and/or LINDA. A lot going on between those two.
Another issue is whether to run with hyper-threading. FSX was kind of designed to run on multiple cores but had no use for multiple threads via hyper-threading, i.e. more than one thread per core. Is that also true with P3D? Maybe Santa will bring me an 8 or 10 core CPU without HT. Wondering if anyone has tried Threadripper with P3D. Intel still holds sway over IPC (Instructions Per Clock) and in FSX that was the key. Not knowing exactly what was modified/updated in P3D makes it hard to judge which direction to run with current tech.
With any luck will have an update by this evening.
Capt George - @7x7VirtualPilot