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 Post subject: Re: Feature Requests
PostPosted: Sat Apr 22, 2017 10:10 am 
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Joined: Mon May 18, 2009 6:22 pm
Posts: 3481
Nice idea, thanks, I'll look into it. As someone who only has partial hearing I can certainly relate.

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Dave March

Email: dmarch@oncourse-software.co.uk

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 Post subject: Re: Feature Requests
PostPosted: Mon May 01, 2017 5:47 pm 
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Joined: Mon Mar 28, 2016 4:43 pm
Posts: 26
Hey all,

First of all Thank you for the quick new 3.4.0 Update!
Now there's one thing I consider a step back. The new VFR ceiling altitude. I know somebody mentioned that changes to the VFR ceiling altitude were discussed in the Beta Forum.
I disagree with the reasoning, because VFR flights are allowed in Controlled airspace such as Center. (See also here for some other discussion about maximum altitude: https://www.euroga.org/forums/flying/65 ... vfr?page=1)

Generally, I find IFR with PF3 very realistic but VFR still has quite a bit of potential. I understand that IFR is what the majority of users care about most. The ideal solution would be actually reading the airspace definitions from FS (I wrote a plugin that announces the airspace I enter) and providing mandatory control vs. optional flight following vs. nothing based on that. But this would probably take as much effort as implementing terrain-aware vectoring.

My feature requests would be to: A) either remove the ceiling alt completely or give the option to fix the VFR ceiling alt to something else than Center frequency.
B) Have an option to declare some waypoints as "Controlled". This would mean you have to contact ATC before passing them and they give you a squawk and "clear you into the airspace". Once you arrive at the first uncontrolled wpt after the beginning of Controlled, they release you again ("you are leaving" or "squawk vfr") and you can fly on your own again or request flight following. Ideally, one could have an arbitrary sequence of controlled and uncontrolled points.

Then way lower on the priority list C) An option to cancel flight following.

I think something along the lines of request B) would be a significant improvement to the VFR experience with PF3. But maybe I'm the only one ...

Thank you for all the work Dave and the Testers, because it cannot be said enough!

Best,

David


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 Post subject: Re: Feature Requests
PostPosted: Mon May 01, 2017 6:10 pm 
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Joined: Tue Dec 24, 2013 1:27 pm
Posts: 930
Quote:
Now there's one thing I consider a step back. The new VFR ceiling altitude. I know somebody mentioned that changes to the VFR ceiling altitude were discussed in the Beta Forum.
I disagree with the reasoning, because VFR flights are allowed in Controlled airspace such as Center.
That is CVFR, which is basically "IFR, but you have to see the ground, because you or your aircraft are not certified for IFR", so PF3's IFR procedures are already what you need here.
(just replace the term IFR with CVFR when listening/reading what PF3 says)
Quote:
Generally, I find IFR with PF3 very realistic but VFR still has quite a bit of potential.
I agree with that :)

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 Post subject: Re: Feature Requests
PostPosted: Wed Jun 14, 2017 2:48 pm 
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Joined: Sun Dec 26, 2010 4:33 pm
Posts: 939
Hi. I would like to have an option whereby one can select the likelihood of getting a runway change on approach. I get them too frequently now (since the update before last - it didn't used to happen so much), and not always just one change either. Not sure why this happens, when the runways are parallel (8R, then 9L, then 8L..). :)


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 Post subject: Re: Feature Requests
PostPosted: Wed Jun 14, 2017 3:41 pm 
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Joined: Sun May 05, 2013 2:22 am
Posts: 475
Quote:
I would like to have an option whereby one can select the likelihood of getting a runway change on approach. I get them too frequently now (since the update before last - it didn't used to happen so much), and not always just one change either. Not sure why this happens, when the runways are parallel (8R, then 9L, then 8L..).
As I mentioned elsewhere, runway changes involving parallel runways are usually due to AI activity. For example, PF3 may select 27L based on wind direction and then if AI are later detected using 27R you will be issued a runway change. If this happens you can request the original runway, if you choose. You can also specify your runway preferences on the SID/STAR page, after typing the airport ICAO code. This is very useful when there are parallel runways. For example, if you want to land on 27L, designate the parallel runways as either closed (X) or take-off only (T). Then with westerly winds you will be assigned 27L for landing regardless of which runway the AI are using. (Remember that your runway preference settings affect only the runways PF3 will assign for you, and do not affect the AI.)

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 Post subject: Re: Feature Requests
PostPosted: Mon Aug 07, 2017 12:01 am 
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Joined: Sat Nov 06, 2010 6:34 pm
Posts: 14
My ONLY REAL complaint that I'd like to add to the wish list is the ability to redirect output to a headset. I realize I could configure my headset to be windows default but it should be a function of the program. Normal sim sounds go through default speakers and voice goes through the comm device.

Thanx,

Vic


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 Post subject: Re: Feature Requests
PostPosted: Mon Aug 07, 2017 7:26 am 
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Joined: Tue Dec 24, 2013 1:27 pm
Posts: 930
Quote:
My ONLY REAL complaint that I'd like to add to the wish list is the ability to redirect output to a headset. I realize I could configure my headset to be windows default but it should be a function of the program. Normal sim sounds go through default speakers and voice goes through the comm device.
Would https://github.com/audiorouterdev/audio-router solve this for you?

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 Post subject: Re: Feature Requests
PostPosted: Mon Aug 07, 2017 7:38 pm 
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Joined: Mon Feb 08, 2016 9:29 pm
Posts: 363
I have already made a wishlist entry for that some time ago on the Beta Forum.

I am using the mentioned Audiorouter as a workaround but also would very much prefer a convenient solution within PF3.

When using the Audiorouter make sure to use it before you start the sim. If you run the Audiorouter with the sim running it messes up all kinds of other (in particular addon) sounds and may even crash the sim (as you reported).
For Audiorouter to detect PF3, PF3 has to play a sound. So before starting the sim you have to start PF3 and play a sound, what you can do by selecting a pilot's voice. Then redirect the PF3-sound via the Audiorouter. Only then start the sim. Keep Audiorouter in the background during your session. Also do not close PF3. If you close and restart PF3, the Audiorouter starts over again and you should not do that with the sim running.

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 Post subject: Re: Feature Requests
PostPosted: Wed Sep 06, 2017 8:52 am 
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Joined: Mon Sep 28, 2015 11:33 am
Posts: 59
I don't know if has been already mentioned, but with nicely working weather radars being available for a while now, a feature I'd love to see is the ability to request a deviation (lateral, not vertical) due to weather.


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 Post subject: Re: Feature Requests
PostPosted: Wed Sep 06, 2017 11:39 am 
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Site Admin

Joined: Mon May 18, 2009 6:22 pm
Posts: 3481
PF3 already supports 'Request direct to...' a waypoint in your flight plan

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Dave March

Email: dmarch@oncourse-software.co.uk

Without a log it didn't happen!

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