I am a little sorry you can't support accelerated sim time. This seems to remain my only significant issue with this great software. In particular looking at the unique oceanic procedures PF3 offers, it is just predestined for long haul flights. So accelerated time should be an option imho.
dmarch wrote: As for using accelerated sim rate I'm afraid I don't support its use at all. If you do use it you need to reset it before reaching the next waypoint to allow PF3 to play 'catch-up'. If you don't want to sit staring at your screen on long haul flights it is probably best to use PF3's Warp feature or get another job with shorter trips
The warp feature is not an option for me not alone because I'm afraid it would ruin my FSCaptain flights.
Accepting this limitation I'm going to try to find a procedure to still use accelerated time with PF3. It would be helpful if you could explain a little more why PF3 does not work correctly with accelerated time.
Would it be sufficient to reset the sim time to 1x about 5nm before reaching each waypoint and increase it again (I never go beyond 4x) after passing the waypoint? If it is, couldn't you make PF3 automatize this by setting the sim time to 1x shortly before each waypoint and increase it again after passing the waypoint? OpusFSI for example does exactly this when injecting new weather, so it should be principally possible.
Another idea might be to request a direct to the waypoint where the accelerated time phase is proposed to end - before starting to accelerate the sim rate. Would that work with PF3 or would there still be problems with XXX-waypoints? Would it be possible to still follow the full flightplan even if cleared direct to a further waypoint? Or would PF3 nag because being off track?
Thank you very much!
Regards
Ralf