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 Post subject: Randomizer 3
PostPosted: Sat Feb 11, 2017 9:54 pm 
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Joined: Tue Mar 15, 2016 12:23 am
Posts: 69
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Hi All,

This place has been quiet for a while, thus, I'd like to share the news that Randomizer 3 will soon replace the old version.

Main new features:

  • User interface – now you can easily select the presets and set the core parameters. Extensive INI adjustments are still available.
  • Gates management and randomization (integrated with the PF3's gates system).
  • Improved management of presets and procedures. Randomization is now completely optional and the program can be used "just" as a storage of procedures for their quick selection.
  • "RUNS" – Randomizer Unified Naming System for departure/arrival instructions.
  • The system of variables improved and extended.
  • MCE support – randomization of co-pilots (with the possibility to define a corresponding PF3 pilot voice), awareness of procedures, instructions, and gates (you can ask your FO about them, anytime).
  • File randomization – a strong tool for advanced users that enables to randomize any file (i.e. select the file from a pool of alternatives). Can be used for randomization of textures (e.g. Soft Clouds), sounds, aircraft settings, MCE voice scripts, etc.

Any comments, questions or requests are welcome! ;)

I would like to thank Ralf for the motivation, the extensive beta testing and many smart ideas!

Roman


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 Post subject: Re: Randomizer 3
PostPosted: Sun Feb 12, 2017 11:29 am 
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Joined: Tue Dec 24, 2013 1:27 pm
Posts: 850
Quote:
Any comments, questions or requests are welcome! ;)
Sounds great!

In the screenshot I assume that you allow storing multiple call signs. Please allow storing the heavy-or-not checkbox, too.

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 Post subject: Re: Randomizer 3
PostPosted: Sun Feb 12, 2017 1:53 pm 
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Joined: Tue Mar 15, 2016 12:23 am
Posts: 69
Quote:
Sounds great!

In the screenshot I assume that you allow storing multiple call signs. Please allow storing the heavy-or-not checkbox, too.
Thank you, Thomas!

Adding the 'Heavy' checkbox is a good idea, consider it done ;)

Some notes about 'Other PF3 Settings':
  • Call sign is not randomized, the program displays the last used value that can be kept or changed. As I change the call sign before each flight, I wanted to have it here. Also, it eliminates the need to visit PF3 Options, which can reveal some "secret" values, i.e. the name of the MCE co-pilot (can be hidden).
  • Hold % can be, optionally, specified in the preset (a constant value or a variable). In this case the number is orange (like in the screenshot) to indicate that the last used value is overridden.

Roman


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 Post subject: Re: Randomizer 3
PostPosted: Tue Feb 21, 2017 6:36 pm 
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Joined: Sun Sep 20, 2015 10:12 am
Posts: 34
great news. Looking forward to it


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 Post subject: Re: Randomizer 3
PostPosted: Sun Apr 02, 2017 4:30 pm 
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Joined: Sun Sep 20, 2015 10:12 am
Posts: 34
any further news about Randmoizer3?

Thanks
Ash


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 Post subject: Re: Randomizer 3
PostPosted: Wed Apr 05, 2017 3:07 pm 
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Joined: Tue Mar 15, 2016 12:23 am
Posts: 69
Quote:
any further news about Randmoizer3?

Thanks
Ash
I wanted to test it with the new version of PF3. Everything works perfect and it should be released within 1-2 weeks. I just need to finish the manual, which is rather demanding as there are many new features ;)

Roman


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 Post subject: Re: Randomizer 3
PostPosted: Sat May 06, 2017 2:58 pm 
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Joined: Sun Jul 25, 2010 8:48 am
Posts: 31
No more news since beginning of April? :)

Thanks
Sabre


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 Post subject: Re: Randomizer 3
PostPosted: Sat May 06, 2017 5:03 pm 
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Joined: Tue Mar 15, 2016 12:23 am
Posts: 69
Thank you for asking, Sabre. If I wanted to risk it, I would say Tuesday, May 9.


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