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Dave March
Posted: Sat Apr 13, 2024 12:47 pm

 
Replies: 15
Views: 1728
 


Whatever hotkeys you decide to use in PF3 you need to unassign/unbind in MFSF if they are used.

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Dave March
Posted: Tue Apr 09, 2024 3:03 pm

 
Replies: 2
Views: 798
 


It's most probably just a timing issue. PF3 doesn't control AI traffic and only simulates ATC instructions to AI aircraft on an 'after the event' process. eg. Let's say during a sweep of AI modes we detect an aircraft that is taxiing out. During the next sweep we find that same aircraft is in 'takin...
Dave March
Post subject: Re: PF3 Displayer
Posted: Tue Apr 09, 2024 12:28 pm

 
Replies: 30
Views: 13394
 


So with just PF3 running you're saying none of your hotkeys work?
Dave March
Post subject: Re: PF3 Displayer
Posted: Tue Apr 09, 2024 11:06 am

 
Replies: 30
Views: 13394
 


Hi John, PF3 Display doesn't control hotkeys it simply displays what they are used for. If you've changed any then it will not be reflected in PF3 Display, unlike the In-Sim windows for hotkeys which does (not available in FS9). You could, however, change the PF3_Disp.dat to reflect any changes you'...
Dave March
Posted: Tue Apr 09, 2024 11:03 am

 
Replies: 22
Views: 4628
 


Hi John Without seeing your debug file, or a diagram, it's difficult to comment but if you were instructed to bear left and the pointer is pointing toward the holding point (I hope you get the point! ;-) ) then it's correct, isn't it. It doesn't mean you follow the pointer exactly and cut the corner...
Dave March
Posted: Sun Apr 07, 2024 10:14 am

 
Replies: 22
Views: 4628
 


Thanks for the diagram, very helpful. The prompts you are getting are correct but it's the distance from the turn that appears to be early... then again, your VCP is saying 'right at next taxiway' he/she is not saying 'turn right NOW!" ;-) I think if you reduce the distance from the default 150...
Dave March
Posted: Sat Apr 06, 2024 9:23 pm

 
Replies: 22
Views: 4628
 


Mmmmh... you're using the gauge aren't you? In which case it's possible some changes we made to the way TGS works and handles turns, etc has upset the gauge. I honestly can't remember what I had to change in the standalone TGS Display utility. When you have time your could perhaps try using that jus...
Dave March
Posted: Fri Apr 05, 2024 5:54 pm

 
Replies: 22
Views: 4628
 


Are you using add on scenery for ZGNN?
Dave March
Posted: Fri Apr 05, 2024 9:28 am

 
Replies: 22
Views: 4628
 


Hi John, yes please include a debug log when you have any such issues as it will clearly show us what's going on with TGS
Dave March
Posted: Wed Apr 03, 2024 3:34 pm

 
Replies: 30
Views: 12762
 


Thanks Dan.

@bill please check the keys you have assigned in PF3 are not used in MSFS. In earlier versions of FS we could prevent keys being passed to the sim but this is not possible now due to FSUIPC being a standalone program rather than an in-process DLL
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